Welcome Guest. Please Login or Register. Sept 3, 2010, 4:30am
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Moon: Hello! And welcome to Rubii! We will be having activity checks up soon, so don't forget to post! And, Please PM me at 'admin' if there are any problems with coding at the moment. ^^
Erm.. What is this? Ahh, If you have no Idea what Rubii is, this is a great place to start figuring it out. Here we have the general sum-up of the Rubii roleplaying system, what this forum is about, Creature lists and The History of Rubii. So, If you're confused, start here. Moderators: Moon, October
Rules, The Plot, and The Map This is where you find the rules and guidlines for the Rubii roleplaying board, along with any type of passwords you might need. Read the rules CAREFULLY. Moderators: Moon, October
Character Applications Think of it like a job interview. If you want to get a job, try! I'm not a taskmaster here, but I really like some degree of literacy. Moderators: Moon, October
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Glenta
Abandoned Capital: Castillion (2 sub-boards) What was once a strong and mighty empire with Castillion, the gem out of thousands of towns, has now become little more than a hole for humans and elves alike to hide in. Just being out in the open is dangerous in the once thriving metropolis, and strange creatures stalk the streets, having noticed the lack of humans. The Glenta's capital has been destroyed now for two years, and the last of the humans found there are living in an old abandoned dungeon. Rumor has it a full-grown Anubis guards its entrance. Moderators: Moon, October
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The Hunting Grounds (1 sub-board) Despite the fact that the demon destruction welled from Castillion, animals have returned to this corner of tangled wood-land in the southern-most part of Glenta. Here, hunts for food occur, and travelers wander among the trees and shaded, secret glens. Somewhere near it, there is a small city of sorts, which serves as a trading post. Moderators: Moon, October
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Port Town (2 sub-boards) Despite the fact that is is nowhere near water, Port Town (located inside the Hunting Grounds) is named for its ability to put out actual products, useful tools and coats from the animals the hunters trap and kill. It's a low to the ground place, trailing in a great path under the canopy of trees, clustering in empty spaces between the trees. Surprisingly bustling, taverns, shops and even an inn rest within it's confines, and all of the ground-level buildings have basements. Tunnels spanning out from the basements of major buildings connect the clearings that make up Port Town. As a matter of fact, it is now guessed to be the largest inhabited establishment in Glenta, and is known for its great diversity of people. Moderators: Moon, October
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Deston Plain (1 sub-board) Once green and prosperous, the fields of Glenta can only be described as desolate and withered. Poisoned by the demon magic laid across it in previous months, the plain remains only a very large, very empty, and very dangerous stretch of scraggly bushes and dirt, only used as a path to the fallen capital of Glenta. Many of the mutants effected by the desise roam this area, attacking (and often devouring) most and animal (or human) they run across, if the mood suits them. Many of the people across Rubii say avoid it, and yet there are things to find out here- Raida, for example, or the refugees of Glenta. Moderators: Moon, October
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Aaoi
Ruined Capital: Liion (1 sub-board) The once cheery man-made mountain of shops, homes and academies (only for the wealthy, of course) that made up Liion were battered by the demon invasion to a black hillock of metal, stone, and charred wood a few years ago, and standing on the plains of Aaoi, you can see the sad site miles away. Unlike Castillion, Liion is completely abandoned of all life. Only safe-cracking scavengers search through the charred pile, hoping to find something unharmed by the flames that burnt the city, or at least something to smelt. Moderators: Moon, October
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Aaoi Plain (1 sub-board) Ravaged by two years of unceasing abuse by the demons, what what once the breadbasket of Rubii is now little more than a desert. Huge areas are bare dirt, the grass burnt to a crisp. Only the areas in the proximity of the Aaoi river still have life left. However here, there is a great number of animals that eat the fish from the streams leading into the river as well as each other. A tiny settlement also can be found in the plains (though it, like the animals is relatively close to the river). Moderators: Moon, October
Aaoi River (2 sub-boards) On the banks of Aaoi (the country was named after the river, after all) a few groups of nomadic people scrape a living off of fishing, and in the meantime hunt the competition for the river's resources. Still, near certain tributaries of the river, strange cases of illness and insanity have been reported now spoken of as a plague- even in one of the most populous areas left, trouble is breaking out under the people's feet. Many take advantage of the food here though, despite the dangers. Moderators: Moon, October
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Okaan
The Eastersands Rimmed on the western side by a ridge of mountains, the Eastersands are blocked off from the warm, moist winds that sweep from the west to the east across Rubii, thus is left, barren and painfully sunny for year after year. What clouds can make it over the mountains remain wasted and wispy, too stretched even to offer shade. On the whole, the place isn't exactly where you would expect to find life, but underground springs of water allow for oasis's of life in the barren landscape. The desert elves, ever a nomadic people, run a busy trading line from Glenta to Aaoi and back, carrying not only goods, but news and letters from the many people. They are the only ones who are able to skillfully navigate the ever-shifting scenery of the desert which they ever have, and probably ever will, know as their homeland. Fennec foxes, ever alert and watchful, are viewed by the desert elves as great symbols of luck, and the legends say if you catch one, they will grant you a chance to use some of their power. In dire need, some lost in the desert will chase after mirages, thinking they are the shadows of the camouflaged, sand-toned creature, and thus eventually collapse in exhaustion to rot away in the sand. It is in fact common to see the resourceful desert elves decorating their caravans and weapons with human bones, which supposedly ward off bad luck. Moderators: Moon, October
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Yiica Oasis (3 sub-boards) Yiica is viewed as the jewel of the desert, a completely hidden city that had been shielded from the searching eyes of the demons by the Eastersand itself. Here, water pools in a huge clay basin, and fills cracks of the sheet-rock deep below the sand. Palm trees and huge, fragrant flowers cluster around the water in a kind of jungle, beautiful and exceedingly rare in the desert. Hovering above it all on gigantic sand-stone arches is the desert elf city of Yiica. The oldest city in Rubii ever, next to Castillion and the oldest still standing, Yiica is a refuge for the desert elves, their only rest on their never-ending journey. Though shops, banks, doctors offices and hotels abide here, there are next to no houses- desert elves dwelling in the Eastersand almost all prefer to migrate from the start of Crowder's trail to Port Town, back and forth for all their days. Even the workers in the stores take turns migrating, so that one person may run a store for three months, before leaving for a break- traveling the trade path with their clan while a family member takes over the shop. So it is most businesses are clan-run, and every few months you can drop in to see a new face. The artistry of the sand-stone buildings is amazing- carved both by the fanciful design of the elven sculptors, and the harsh, dry, eastern winds. Moderators: Moon, October
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Escalade Ridge (1 sub-board) A tall, bony spine of mountains, the Escalades serve as a fence between the Wildlands in the west of Okaan, and the desert in the east. On the west side, the rocks were worn by the wind into smooth, scrub-covered hills, pilled artistically one on top of the other. On the east, cliffs drop roughly, like splinters into the shifting sand. The ridge actuall runs into Aaoi, but at this point, it was once battered by the migrating rivers enough that it leveled into gently rolling hills. To the south, the ridge drops off into a cleft toward the ocean. If only it were in a more habitable part of the huge island, it would be a pretty place to go sight seeing. But quite frankly, it's not. The only part of the ridge that is occupied is around a valley the desert elves use as a pass through the Escalades. Moderators: Moon, October
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Wildlands (2 sub-boards) This vast area of plateaus, small mountains, tangled bramble and vein-like streams are only stopped by the ridge of mountains on its eastern boarder. The Wildlands are known for its vicious animals and total lack of human life. It is rare, almost impossible to see another soul if you should for some reason become stranded here. It is indeed, for its remoteness that the king of Glenta in the olden days built here a prison, in which too keep only the most dangerous and despised of criminals. That supposedly lies somewhere within the Wildlands. The only road through here is the trade route used by the desert elves, tread lightly into the ground by their footsteps, and the trod of their beasts of burden. Moderators: Moon, October
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Jamai
Eoikka Swamp (1 sub-board) The densely forested swamp-lands of Jamai remain much unchanged, a sharp contrast most of Rubii. Soggy, perpetually roasting hot and humid, and with a bounty of vicious (but edible) wild animals, the few people who decide to rough it out in the jungle alone constantly are in need to check over their shoulders. The most extreme reports of the strange illness have been from here, creeping ever closer to the last capital still standing and free, well hidden in the trees. Here, a wound means a high chance of infection, and that could mean death, bugs and leeches and the like- the plague that nests here is just another danger. The trees offer some sanctuary, if you somehow manage to mount the slippery bark to rest in their twisted branches: at least then you don't have to worry about the carnivorous fish. Moderators: Moon, October
The Parched Lands In sharp contrast to the swamp, this raised area around the wetland are burnt to a neat crisp, purely wasted without a plant in sight. The ground is a fine, ashen silver dirt that clings to everything it touches, making the land and everything in it a monotone shade of gray. The ash makes choking clouds in the air, invading the lungs of every living creature, caking on tongues and parching throats. The swamp stops most of the winds, but when a good strong breeze somehow manages to get through, it is impossible to see a foot in front of your nose. Then the dust migrates into Okaan, to be lost in the Escalades, or fall as a light sheen in the Wildlands. The land between demon cave and the swamp is completely lifeless. Moderators: Moon, October
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Demon Cave (4 sub-boards) The cave that had once been the head-quarters of the demon society still sits on the fringes of the ashen desert, surrounded by a two mile radius of straggly weeds. Only a few demons still lurk into the safety of the deepest halls, but the demon stronghold was all but abandoned in the panic. The cave is still huge and grand however, greatly untouched by savaging traders, who still fear it. Many rooms lay hidden deep beneath the ground. Moderators: Moon, October